Bungie recently announced plans to split with its longtime publisher Activision , but what does that actually mean for Destiny's destiny? Killing the Primeval is supposed to be a race to the finish where recurring invasions act as counterplay, so it's boring when one team kills their Primeval before their opponents can do anything about it. Reddit user CrownOfGallia nailed down the most common bit of feedback in a comment with nearly 1, upvotes: playing Gambit solo sucks. With the Sleeper Simulant problem basically solved, One Thousand Voices and machine guns like Thunderlord have become the dominant forces in Gambit. This ties back into the matchmaking issue - a team of three or four can more easily time their assault than a bunch of solo players who aren't communicating - and it illustrates how abruptly and disappointingly many Gambit games end. I mean, come on, a bounty for mid-air sidearm kills?
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